Day 1 - Setup your keyboard or controller
Computer Keyboard Setup
1. Enable the keyboard icon, so the icon turns yellow. This enables your computer keyboard to trigger audio samples.
2. "Arm" your track so that your computer keyboard triggers audio samples on this specific audio track.
3. "A to L (asdfghjkl)" on your computer keyboard should now trigger audio samples, and you should now hear sound if you press one of those keys.
3. If your not hearing sound you need to make sure your computer keyboard is triggering the right audio sample (and not a blank slot). Press "Z + A" 8 times and then "X + A" 8 times till you hear sound.
Midi Controller Setup
1. Open Ableton Live (If you are using Windows ensure the MF Utility and any other MIDI related software is closed before opening Ableton)
2. Go to Preferences > MIDI/Link
3. Go to the "MIDI Ports" section and turn REMOTE on for the input and output of the Midi Fighter. You will also need to turn TRACK on for the input and output of the Midi Fighter if you wish to use yours for finger drumming as seen here.
4. Once that is done, all you need to do is arm a track so pressing buttons on your controller tells the computer to trigger sounds. The red box labeled "2" in image 1.1
Note: If you still can't get any sound or your Midi Fighter 64 isn't displayed in the preferences window make sure you close the MF Utility and any other MIDI related software before opening Ableton.
Ensure your audio works with low latency
1. Go to Live -> Preferences -> Audio (tab). Hit "command + , " on mac or "cntrl + , " on PC
2. First we want to make sure your hearing audio. To do that make sure your Audio input device and audio output device are set to built in input, and built in output respectfully. Turn on your computer's sound, if you haven't already
3. Buffer size - 64 or 128 samples is a good place to start. The lower the number, the the less latency (but higher CPU use). If you hear audio dropouts, either close other programs or increase this number until you don't notice any latency. Latency being a gap between when you hit your keyboard/controller and when you hear the audio sample.